There are melee weapons like swords and spears, and there are ranged weapons like bows and guns. You can jump and dash and hit things with one of your two equipped sets of weapons. The game it has the most in common with of the ones I’ve played is Rogue Legacy, in that you battle through a procedurally-assembled side-on dungeon consisting of hand-designed screens filled with a random assortment of baddies. Do you ever get that feeling, when you come out of the cinema, and you’ve just seen a film that that’s well shot, decently acted and competently made but you just feel like you’re not getting something? Like, all you need to realise is that the whole plot is a metaphor for the colonisation of the planet or international diplomacy and you’ll be like, “ aaaaah I understand now!” and it all slots into place and now you can love it, but it never happens and you just feel like you’ll never appreciate it? Well, that’s a long-winded and largely irrelevant way of describing how I feel about Dungreed.įirst things first: it’s another roguelite. I don’t think it’s crap I’ve just played it way more than I want to because people seem to like it, and I feel like there’s something I’m missing. This is the first game I’ve written about here on Napalm Industries that I’m really not into.
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