To this day, the studio frequently compose for both video games and anime, as well as other types of media such as live action films. ![]() Although it originally consisted of just Okabe, he would later be joined by ex-Namco composers such as Satoru KÅsaki, who also wanted to work on non-game projects. Three years later, he founded music production studio Monaca. This led to him composing and arranging a number of songs for various artists, such as Ryuichi Kawamura. He left Namco in 2001 to become a freelancer, as he wanted more freedom to work on non-game projects. He and Sano would also work on Tekken Tag Tournament with other composers in 1999. Both composers chose to make big beat music for the game as it both fitted the atmosphere of the game and had not been done in video games before. This would lead to him scoring Tekken 3 along with fellow Namco composer Nobuyoshi Sano. He would also work on titles such as Air Combat 22, along with some arrangements for the PS1 version of Tekken 2. ![]() After graduating from Kobe Design University, he joined Namco in 1994, with his first work being a handful of tracks for medal game Spiral Fall. He has cited Henry Mancini, Ennio Morricone, and Ryuichi Sakamoto as being some of his musical influences. Although he did not learn from teachers, he would develop his musical skills through joining a band and recording music. Okabe started taking electric organ lessons as a child, covering contemporary pop and film music.
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